Gray Area Reworlding Collaboration Team
Stephen is a digital artist working at the gray area incubator. His work uses visual projection, physical computing, sound and sculpture to focus on exploring spatial intuition while engaging the viewer’s sense of curiosity using abstract digital landscapes. Recently, his practice has extended from the design and production of digital work to directing creative teams to design and produce a shared vision.
Link to Portfolio
Stephanie Andrews is a creative technologist and incubator resident at Gray Area with a deep interest in participatory and social practice art. Her work focuses on creating shared spaces where participants can playfully and intentionally interact and foster their own creative visions. Her past work leverages the unique affordances of a wide array of emerging technology to enable new modes of interaction and engagement -- including physical computing with Arduino, projection mapping, cameras, machine learning, IoT devices, and various sensors and electronic devices.
Link to Portfolio
Charlotte Weil is a researcher data scientist at Stanford Woods Institute for the Environment, where she combines environmental modeling and data science to serve sustainable ecosystem management. Her work in climate change adaptation has convinced her that the challenges of our time are much more plural than just an environmental crisis and will require deep societal transformations that may only be achieved through profoundly transdisciplinary collaborations.
Serena JV Elston
Serena JV Elston is an architectural artist whose life question is: in this modern technological race for the new, what have we left behind that we should weave back in again? The narrative of her artwork deals with trauma and the dysfunction that persists throughout all levels of society. Using the disciplines of architecture, agriculture, and ancient history in her practice to address all levels of self actualization and self fulfillment. Serena searches for those forgotten tools that connect us to the land, to the people, and to ourselves because in a world defined by its traumas art can be liberatory.
Jimmy Andrews is a PhD computer scientist and a game developer. His independent games often explore unique control schemes and creative uses of simulation engines to create otherworldly versions of worldly things -- like giant, floppy tongues or dancing trees. His computer science research has focused on data fitting, new methods for 3D modeling, and AI for virtual agents.